About me
My name is Mike Spadaro and I am a Senior Technical Artist working at Lightspeed LA on The Last Sentinel.
Previously, I was a Technical Artist at Aspyr media working on the KOTOR remake, and before that I was a Technical Artist at QC Games in Austin, Tx working on Breach.
Before my time as a Technical Artist, I started at QC as an environment artist, and eventually transitioned into tech art thanks to an affinity for shaders, blueprints, and the more technical sides of environment development.
Before QC, I interned at Sony Online Entertainment while I attended the Art Institute of Austin, where I made some props and simple materials for DC Universe Online's Winter holiday update in 2013.
Former Marine infantryman, hockey player, beer brewer, and man of far-too-many hobbies.